make
SourceCreates one canonical entity-scope token.
Normal game code should use Game.EntityScope(...) so the returned token is branded to that game's root.
Core
Typed ownership scopes for groups of runtime entities.
An entity scope is a lifetime token, not a component and not proof that an entity is alive. Systems can spawn entities into a scope and later queue one deferred cleanup for the complete group. This is the small piece needed to build scenes without teaching the ECS runtime about menus, levels, overlays, or any other game-specific scene model.
Creates one canonical entity-scope token.
Normal game code should use Game.EntityScope(...) so the returned token is branded to that game's root.